![]() Those philosophies are pretty interesting, too. It’s not a lot to go on, sure, but it’s a good backdrop to make various mercenary companies trade philosophies. have taken over most of the planet a bad robot is biding its time to do… something. Corporations at war over dwindling resources evil A.I. Fourteen story missions in, and I still don’t quite get what’s happening. You might even argue the game is a bit too slow. It’s a pastiche, but gives its constituent parts time to breathe. There’s plenty of other stuff - not to mention that Daemon X Machina is made by some of the people behind Armored Core, a beloved but dormant series of mech action games.Īnd Daemon X Machina understands its source material. Your pilot wears cyber duds called a Plugsuit: an even more obvious reference to Neon Genesis Evangelion. helper is named “Four,” which immediately brings to mind another character from Mobile Suit Zeta Gundam. They’re machine guns with faces.ĭespite how slow it teases out its story, Daemon X Machina makes it immediately clear which series it draws influence from. Other times they’re just a twisted inversion of life made to bring death as efficiently as possible. Sometimes the walking weapons are made to look cool, in order to package up and sell war to the masses. Mobile Suit Gundam in particular uses them as code for real-life war machines. Mechs can be an outward expression: extensions of body and soul, sculpted and controlled by their pilots. They are, though! It’s a gaggle of sycophantic anime girls, and kind but straight-laced veterans - of workaday siblings just trying to survive, and nobles in the robot-killing business for the glory.īut part of what’s so interesting about mecha fiction is that it’s custom-built for this kind of variety. I don’t just love the cast because each member is colorful. I absolutely love the ragtag mercenary bands you’re thrown into the fray behind, as the latest rookie among world-saving mech pilots. This is what has me hooked on Daemon X Machina so far.
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